Demo Changes


I've made a few quick fixes for the demo:

- Fixed bits of dialogue in some places so that it makes more sense
- Made it so you cannot leave the janitor's closet without having the other character in your party
- Made it much harder to trap yourself in the janitor's closet puzzle
- Changed the trigger for the chase scene (which makes it "easier" to miss, but it's also more seamless when triggered)
- Refined the path for the enemy in the chase scene
- Made dialogue that triggers when escaping the chase scene
- Added Banya to the credits as a playtester! (Thank you for the advice/finding more bugs, and welcome aboard as a playtester!)
-New edit: Fixed a spot at the very end that would freeze because I had added a movement route by mistake
- Sept. 7 Edit: Added a bit more music; tried to make it more obvious where to go during the chase scene (technically you can go to two places, but it'd be difficult to go to the other spot); hopefully fixed a few more bugs.

There will be more changes coming in the near future (like more background ambiance/music in different sections, but I haven't added it yet) I will also try to put the chase scene (and all subsequent chase scenes) on a timer that is set up to autorun, so that they trigger in ways that are harder to miss. But for now, I have no idea how to do that.

Files

Midnight Hour Demo Win.zip 328 MB
34 days ago
Midnight Hour Demo Linux.zip 336 MB
34 days ago
Midnight Hour Demo Mac.zip 459 MB
34 days ago

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